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This platform provides a multimodal holographic projection playback interface, supporting full-process human-computer interaction applications from 3D modeling, simulation configuration, and driver development to hardware integration. The system uses real-time 3D modeling technology, allowing users to apply textures to model surfaces using 2D images and create animation sequences to achieve dynamic effects such as fish fins and tails, significantly reducing model complexity while enhancing the realism of simulation scenes. The hardware module integrates holographic projection system components such as infrared cameras, signal acquisition and processing units, and imaging units. The system captures hand movements through cameras, analyzes position changes, and simulates mouse messages sent to the simulation scene window to trigger program event responses. The system supports camera field-of-view calibration, sensitivity adjustment, deformation curvature correction, and other parameter configurations to ensure precise mapping between hand movements and projected images, enabling natural interaction between humans and virtual scenes. The platform also features cross-platform compatibility, and systems developed based on VP technology can run on multiple operating systems, widely used in interactive displays, education and training, and entertainment interaction scenarios.